
Ads of the World
Ads of the World is the world’s largest creative advertising index, featuring work from across the globe.

Platige Image
Platige Image is an internationally renowned production and animation studio, in 20 years of its existence it has received important awards and honors in the industry, including a SIGGRAPH Award and a BAFTA, it was also nominated for an Oscar, a Golden Lion, a Golden Palm, and a VES Award. The studio is known for delivering visually strong and technologically advanced projects for clients in advertising, film, television, art, education, and video games. Breathtaking creativity, top-notch service quality, and a very unconventional approach to projects are the hallmarks of Platige Image. The Platige Image team is composed of over 250 artists with extensive experience in animation and special effects work: directors, art directors, graphic artists, and producers, all of whom are incredibly passionate about creating engaging narratives using cutting-edge animation technologies

Dongho Lee
Creative Director in entertainment design, advertising, and film.

Factory Studios
Established in 1997, we are a multi award-winning sound design and audio facility based in London. Our highly skilled team specialises in the art of sound design and has created some of the most revered commercial work of recent years. With five Pro Tools HD studios and the UK's first Dolby Atmos licensed suite for Commercials & Trailers, we offer a comprehensive audio production and sound design service in a creative and friendly environment. As part of the factory family, we are partners with SIREN for bespoke music composition and Texture, our creative production agency. Sound Design for Advertising, Film, TV, Radio and Digital Dolby Licensed for Atmos 9.1 7.1 5.1 Mixing Voice Records & ADR Location Records ISDN & Source Connect Sessions Music Editing, Mixing & Remixing Binaural Sound Design & Mixing

戛纳广告节 CannesLions
戛纳广告节 :Cannes Lions International Festival of Creativity, 1954年由电影广告媒体代理商发起组织了戛纳国际电影广告节,希望电影广告能象电影一样受到人们的瞩目。节日来源于戛纳电影节,最引人关注的就是戛纳广告奖。1954年后,戛纳同威尼斯轮流举办此项大赛。1977年戛纳正式成为永久举办地。1992年组委会增加了报刊、招贴与平面的竞赛项目,这使得戛纳广告奖成为真正意义上的综合性国际大奖。 戛纳广告节全称为戛纳国际广告节,于每年6月下旬举行。广告节主要活动为评选颁发戛纳广告奖。广告节期间各国广告代表来访,其它各界来宾亦云集于此。客户、制作公司、策略部门、创意团队在此开设一系列的交流会,研讨专业、商洽业务。 自2011年起,“戛纳国际广告节”正式更名为“戛纳国际创意节”。主办方将戛纳广告节的定位由“国际广告节”过渡到“国际创意节”,由过去的广告界盛会向允许任何形式的创意传播成果的展示平台转型。戛纳国际广告节素有"广告界奥斯卡"美誉。

the mill
The Mill is a visual effects and content creation studio collaborating on VFX, digital and design projects for the advertising, games and music industries. We partner with the world’s best agencies, groundbreaking directors, creative firms and visionary brands. We have over 25 years of insight and pride ourselves on forming partnerships built on creative excellence and cutting-edge technologies. At its centre, The Mill is a creative culture of talented artists from multinational and homegrown backgrounds, nurturing innovation, flexibility and diverse ideas. This enables us to offer creative solutions across all our studios from London, New York, Los Angeles and Chicago. Mill Reels: Mill Reels Mill Behind the Scenes: Mill Behind the Scenes Mill Immersive: Mill Immersive Mill+ Title Sequences & Films: Mill+ Title Sequences & Films

Scott Ryan
- Flame Artist - I've been making things explode for a while now. Shortly after graduating University of the Arts London, I had a brief stint in production, working as an AD on commercial and longform jobs. It was on set where I thought - "Too much sun and fresh air for my liking, it's time for the indoor life." So started my life in Post Production: I started at UNIT as a runner before quickly being moved in to a hectic and fast paced MCR, learning the foundations for broadcast and commercial delivery, as well as assisting UNIT's array of suites populated by Flame, Grade, Audio and Offline. After serving my time in MCR, I transitioned into the Offline Editing team. Here I got to cut my teeth on large joint projects, solo work, client attended sessions and how best to work alongside all the other departments. After a few years in this game, I'd gained enough post-production experience points for a level up. It was time to learn some fire skills and transform in to my final form. A Flame Artist. I was taken under the wing of the Flame department, who helped push me along and challenge me at every opportunity. Leading me to doing client attended jobs within just a few months. It was nerve racking to begin with, but I knew I'd found the role for me. My confidence and experience has grown so much over the last few years to the point where I have been leading jobs involving Flame, Nuke and CG artists and including on-set supervision. All in all, I've acquired a good bunch of skills on Flame over the years to become the resourceful and creative operator I am today, but one of the greatest things about VFX is there's always much more to learn and create. If any of this sounds interesting to you, or you think "Hey, I want to create some cool stuff with this guy”, feel free to drop me a line on the email below! Cheers