Our Bladerunner environment as a VR experience using an Oculus Rift S. Our goal is to extract as much photo realism as possible in order to make it 'feel real'. This is also a part of the digital pipeline development playard studios is working on. Once again, Nvidia's graphic cards and the ability to use Vray within Unreal have been a huge advantage and, with only 2 weeks of development, we feel that we are only scratching the surface of what is possible.
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