Our Ex Machina environment as a VR experience using an Oculus Rift S. This is only the initial development stage (about 2), and hope to continue developing it. Our goal is to extract as much photorealism as possible in order to make it 'feel real'. This is also a part of the digital pipeline development playard studios is working on. Once again, Nvidia's graphic cards and the ability to use Vray within Unreal have been a huge advantage and, with only 2 weeks of development, we feel that we are only scratching the surface of what is possible.
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