ÜberTage|2016: “Procedural Workflows in Cinema 4D” with Orestis Konstantinidis

2017年02月09日 16:02
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ÜberTage|2016: "Demonstrating the combination of MoGraph and Fracturing in C4D 4D R18 for an artist-oriented, non-destructive workflow. Followed up by a small making of, where we take appart a setup built with native C4D tools.
Orestis started as a freelancer and later worked in a Japanese studio for a few years. He is a technically-minded with special interest on rigging and animation.
Now Orestis working at Maxon Computer GmbH as part of the UX Design team."
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