The Starry Night_VR

2018年01月30日 17:01
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After VR immature, too new things, a lot of uncertainty. Later ...... or execution, because you know. After the design is completed before the conflict also proved how naive, because a designer is not going to reject a fresh design ideas, he refused to let him in a very short period of time in a variety of higher-level thinking to make any kind of design.
Briefly about the project. Period about a month, the creative point is talking about Van Gogh's paintings in a scene where the pieces presented, so that the viewer can enter this world of Van Gogh's paintings. (After all the words of Van Gogh's achievement is too great, we are able to hold a candle, so designers can do is rendered possible to maximize and restore) the difficulty of the project that the first, right, how to present. How to render the CG painting texture, this process tedious and boring, but the most important; the second is how to use the 360-degree view to render C4D there is a plug-in can be a key to achieve, but does not support the rotation of the camera. We need no rotation of the lens shuttle test over, need, after all, a shot straight Leng Leng too dull and monotonous. Third, only eventually need 4K image quality, a few minutes into a film degree, rendering time is a big problem. There may be a few days have rendered finish.
A lot of problems, the solution is simple, the big problem is decomposed into a number of small problems, and then one by one to solve. Complex problems into simpler problems to be resolved. When you solve a simple little question, the cumulative superposition, big problems solved. The finished design effect is good, but there is a little problem, could do better. For example, there is no interaction, for example, many details of the model is not enough ...... These are designed to try to do after a perfect aspect
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