This tutorial shows you how to interpolate smooth subframes of a flip simulation after the caching is already done using the timeshift node and a little bit of VEX. This can be very useful to create super slow motion fluid sims without changing anything on your initial simulation.
A while after i recorded this tutorial, i learned about the time blend node which can do the same in combination with a timeshift node. Since this is coded by sidefx, it's much more efficient than my approach, but i still hope the tutorial is useful for some people.
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