灵感

Quick Tip 01 - Growth Propagation In Houdini

2015年12月24日 08:12
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*UPDATE - I uploaded a much nicer version using H16.
In this first quick tip we'll learn how to grow attributes across static or deforming geometry. This effect looks very organic and is useful for many things including the spreading of shader attributes, growing / joining polylines or even liquid growth style effects.
The FREE project file is available here: benwattsdesign.com
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