In the work Five Body Problems, I use photogrammetry and 3D animation to explore themes of landscape, technology and anthropogenic change. The digital landscapes were recorded while exploring a derelict mining site in the Mojave desert. The animation references my activity at the site, which included producing a large relief mold of an exposed rock wall. The process, artifacts and technology used while at work in this site are intermingled within the 3D animation as they are mingled subconsciously in my memory.
Susan Sontag wrote that a photograph ‘is also a trace, something directly stenciled off the real, like a footprint or a death mask.’ In this way, traces of the real are evident in 3D scans of objects and landscapes which I encounter. I make photogrammetry to share those traces and to trace my path through the landscape.
Objects collide, intersect and come to rest, unified by a hyper realistic rendering style which verges on the uncanny. By juxtaposing existing landscapes with both the mundane and the fantastic, the animation moves fluidly between the real, the hyperreal and the imagined.
The work takes its name from the class of mathematical problems involving orbiting bodies. Five body problems are difficult to solve as they are very sensitive to initial conditions and often have unstable solutions. I depict technological decay and disruption as it is not clear if a stable solution exists for human technological societies and the Earth system. Humans can no longer entertain the narrative that their societies and technology are somehow separate from the natural world. They are all entangled and embedded within each other.
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